Sunday, June 9, 2013

Reflection after (my) first class meeting

If I'm being honest, wow, that was frustrating. I'm not good at gaming, and I realize that our skill levels range from absolute beginner up through expert. But I found the experience of meeting in person to be immensely frustrating. It seemed to me that the biggest issue was pacing. I think the pacing of instruction was a little slow, but more than that, I felt that almost everyone was doing something else at the same time they were in this class meeting. As a result, whenever anyone wasn't paying attention, they'd chime in and say, "Wait, what was that? Can you repeat that?" This seemed to happen with every step of the instruction.

I think it'd be easiest to attack this in three ways:

  1. Require students to be singularly focused on the class meeting (there's no way to police this, but I'm not sure it was explicit).
  2. Type out the steps in the group chat AFTER they've been said, one by one. This way, those who missed something have a reference point and don't need the speaker to chime in all the time.
  3. Provide some sort of above and beyond activity for those who are moving at a quicker pace to do at the same time. I'm not sure how you could distribute this or decide who gets what, but it could work.

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