If I'm being honest, wow, that was frustrating. I'm not good at gaming, and I realize that our skill levels range from absolute beginner up through expert. But I found the experience of meeting in person to be immensely frustrating. It seemed to me that the biggest issue was pacing. I think the pacing of instruction was a little slow, but more than that, I felt that almost everyone was doing something else at the same time they were in this class meeting. As a result, whenever anyone wasn't paying attention, they'd chime in and say, "Wait, what was that? Can you repeat that?" This seemed to happen with every step of the instruction.
I think it'd be easiest to attack this in three ways:
- Require students to be singularly focused on the class meeting (there's no way to police this, but I'm not sure it was explicit).
- Type out the steps in the group chat AFTER they've been said, one by one. This way, those who missed something have a reference point and don't need the speaker to chime in all the time.
- Provide some sort of above and beyond activity for those who are moving at a quicker pace to do at the same time. I'm not sure how you could distribute this or decide who gets what, but it could work.
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